Merlin’s Staff Rod Fisch Guide Crafting Stats Passive Quests Materials December

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Hidden in Fisch’s shadows, Merlin’s Staff Rod isn’t found-it’s earned, through a trail of trials that tests wit, will, and the luck of a few.

How to Obtain Merlin’s Staff Rod in Fisch

Merlin’s Staff Rod can be obtained by completing Merlin’s questline on Sunstone Island and crafting it with four components: Shard of Time, Anomalous Log, Iron Chunk, and 1,000,000 C$. Upon acquiring the rod, its passive activates while a fish stays in the catch bar, granting a 30% progress boost once the control bar reaches its minimum, then the effect resets and can cooldown. The rod also offers high Luck, strong lure-related benefits, and a 25% chance to trigger a Magical mutation, enhancing earnings. Ensure you balance patience with timing to maximize the passive window during late-game fishing sessions.

Before you can unlock Merlin’s Staff rod in Fisch, you must complete all of Merlin’s Quests. Once you give Merlin all the shards, you can talk to him and enter his shop menu. From there, select the “Deal. (Craft)” from Merlin’s Staff option to get the rod. You will need three items and 1,000,000C$ to craft it.

Here are all the ingredients you need to craft Merlin’s Staff rod in Fisch and how to obtain them:

1. Shard of Time

The most difficult item to get from among the ingredients is the Shard of Time. To get it, you must collect Radiant Crystal, Rough Geode, and Cut Gem in the Mineshaft and put them in the pedestal. This will create the item for you to claim.

2. Anomalous Log

The best place to catch a log in Fisch is the pond at Ancient Isle. Grab a GPS in Fisch, go to these locations to find the place: 6010, 190, 331. Use the magnet bait to catch it faster. Remember, you must use Exalted Relic to get the Anomalous on your rod. This will help you catch a log with an Anomalous mutation in Fisch.

3. Iron Chunk

To get the Iron Chunk, you must fish at the Mineshaft. Just get the Merlin’s Veil from Merlin and enter the Chasm to reach Mineshaft. You can get the Iron Chunk there.

Fisch Merlin’s Staff Rod Stats and Abilities

Merlin’s Staff leans heavily into late-game fishing power, boasting 80% Lure Speed, 102.54% Luck, 0.1 Control, 50% Resilience, and an infinite Max Kg cap that lets it handle any catch in the game. Its passive gradually lowers your Control during a fight and, once it reaches around -0.2, it triggers a sharp Progress boost that lets you tear through tougher fish while keeping the bar wide enough to stay manageable. On top of that, the rod has a built-in chance to apply the Magical mutation on catches, massively increasing sell value and turning long sessions into consistent money runs.​

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Merlin’s Staff is built for late-game fishing, packing high Luck and strong Lure Speed while leaning on its magic to do the heavy lifting. Its Control sits at a tiny 0.1, which keeps the fishing bar wide but still workable thanks to the rod’s passive. With fifty percent Resilience and an infinite Max Kg cap, this rod can handle anything from small rares to the heavy hitters that usually drag other setups across the floor.

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The real charm lies in its passive ability. As long as the fish stays inside the bar, Merlin’s Staff slowly lowers your Control until it hits minus 0.2. The moment it reaches that point, your Progress gets a sudden thirty percent boost, letting you bulldoze through stubborn catches.

After this burst, Control snaps back to its original value, and the passive enters cooldown. If the fish slips out before the minus 0.2 mark, Control resets, and the process restarts once it re-enters the bar. On top of this rhythm, the rod also carries a twenty-five percent chance to trigger the Magical mutation, giving a 7.2x money multiplier. On top of this, the staff also gives a Divine V buff that increases the luck of the rod temporarily by 10x.

All of this makes Merlin’s Staff a powerful, rhythm-based rod that rewards steady fishing and punishes wobbly control. Here are the stats for Merlin’s Staff in Fisch.

  • Lure Speed: 80%
  • Luck: 102.54%
  • Control: 0.1
  • Resilience: 50%
  • Max Kg: infkg

Best Enchantments for Fisch Merlin’s Staff Rod

Merlin’s Staff Rod shines with enchantments that offset its low control while amplifying its money-making potential. Herculean adds +25,000 Max Kg, +0.2 Control, and +10% Progress Speed to handle tough catches. Controlled boosts control by +0.15 for steadier minigames. Sea Overlord grants +50% Fish Size and Sea Prince +15% Fish Size, both pairing perfectly with the rod’s 25% Magical mutation for higher earnings. Kronos freezes fish periodically, and quality enchants like Quality or Divine further enhance luck, resilience, and lure speed.​​

Everything from luck to lure to resilience on the Fisch Merlin’s Staff Rod is the best. While there is no need for stat-changing Fisch Enchantments, players may want to improve the control bar if they struggle with the shaky minigame.

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That is why we suggest using enchant relics, exalted relics, or cosmic relics and giving the rod a good enchantment. While you can go for stat-improving enchants, some money-making ones would be a good option too. Here are the enchants you must try with the Merlin’s Staff rod:

  • Herculean: 25,000 Max Kg, 0.2 Control, and 10% Progress Speed
  • Controlled: 0.15 Control
  • Sea Overlord: 50% Fish Size
  • Sea Prince: 15% Fish Size

Merlin’s Staff Rod stats and practical impacts

Merlin’s Staff Rod has very high Luck, solid Lure Speed, extremely low Control, decent Resilience, and infinite Max Kg, which together make it a late-game, money-focused rod that excels on long, tough fights. Its rhythm-based passive temporarily shrinks your Control during a fight, then gives a large Progress spike and a strong chance to apply the Magical mutation, massively boosting the sale value of your catch.​

Raw stat line

  • Lure Speed: 80% (fast hooks and low downtime between bites).​

  • Luck: 102.54% (high chance for rarer fish, items, and better loot outcomes).​

  • Control: 0.1 (wide bar by default, but gets temporarily reduced by the passive during fights).​

  • Resilience: 50% (line holds well against thrashy, high-HP fish and bosses).​

  • Max Kg: infinite (no weight cap; can land any fish weight in the game).​

Passive mechanics

  • While the fish stays inside the bar, Control slowly ticks down from 0.1 to about -0.2-0.2-0.2; if it reaches that point, you instantly gain +30% Progress toward landing that fish.​

  • After the Progress burst, Control snaps back to 0.1 and the ability goes on cooldown; if the fish ever leaves the bar before -0.2-0.2-0.2, the “charge” is cancelled and must restart.​​

  • On catch, the rod has roughly a 25% chance to apply the Magical mutation, multiplying sale value by about 7.2×, and it can also grant a temporary Divine-tier Luck buff that heavily boosts rare rolls.​

Practical impacts in gameplay

  • Best for: late-game money farming and boss or heavy-fish fights, where the Progress spikes and Magical procs turn long fights into huge cash gains.​

  • Skill demand: punishes sloppy bar control; you are rewarded for keeping the fish smoothly centered so the passive can repeatedly reach -0.2-0.2-0.2 and fire.​

  • Versatility: infinite Max Kg plus high Luck means you rarely need to swap rods for weight reasons; it comfortably covers general farming, collection, and high-end encounters.​​

  • Lean-in (aggressive) build: Fractured, Tryhard, and Chronos to reduce Control faster and trigger the Progress spike more often, at the cost of comfort.​

  • Comfort build: Herculean and Controlled to raise Control and ease bar management, then layer in Sea Overlord or Sea Prince to scale the Magical money gains through bigger fish size.​

  • General money setup: combine Magical-friendly size enchants (Sea Overlord/Prince) with all-round buffs like Mystical or Cryogenic so each proc of Magical hits as hard as possible.​

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When you should use it

  • Use Merlin’s Staff for: boss fishing, farming high-value regions, and any session where you want maximum cash per hour rather than pure comfort.​​

  • Swap off it for: relaxed, low-risk fishing or early-game play, where the low Control and rhythm-based passive may feel overkill or uncomfortable for quick, casual catches.​

Best enchants to pair with Merlin’s Staff

For Merlin’s Staff, the best enchants fall into three main setups: control/comfort, money/size, and high-skill DPS, and which you pick depends on how well you handle its low Control and rhythm passive. A common approach is to run one control-boosting enchant (Herculean or Controlled) plus a size or all-round stat enchant (Sea Overlord, Sea Prince, Mystical, Divine, or Quality).​​

Comfort / control-focused

  • Herculean: +25,000 Max Kg, +0.2 Control, and +10% Progress Speed; makes the bar noticeably wider and fights more forgiving, which helps you reliably charge the passive.​

  • Controlled: +0.15 Control with no extra downside; ideal if you only want more bar stability without touching other stats.​

  • These shine if you struggle to keep the fish in the bar or are still learning the staff’s timing, since they reduce how often the passive “resets” early.​​

Money and size-focused

  • Sea Overlord: +50% Fish Size; very strong for boss and heavy-fish farming where bigger fish means much more money per Magical proc.​

  • Sea Prince: +15% Fish Size; weaker than Sea Overlord but still good as a secondary size boost if you lack better relics.​

  • Mystical / Divine / Quality: all-round stat enchants that raise some mix of Luck, Lure Speed, Resilience, and Progress Speed, stacking well with Merlin’s existing high Luck and Magical multiplier.​​

High-skill DPS / passive abuse

  • Chronos/Kronos: periodically freezes fish, making it easier to keep them in the bar while your Control ticks down to the passive trigger point.​

  • Tryhard + Fractured: lowers Control but massively increases Progress Speed, letting you end fights quickly if you can handle the tighter bar.​

  • Rage or Overclocked: add extra Progress procs or forced Progress speed, stacking with the staff’s own burst and rewarding perfect control, but they trade away comfort or some Luck/Resilience.​

  • Safer, general use: Herculean or Controlled + Sea Overlord (or Sea Prince if that is all you have) for comfortable money grinding.​

  • Late-game farm: Mystical or Divine + Overclocked for more Luck, Lure Speed, and Progress, maximizing long boss and Magical-mutation runs.​​

  • High-skill build: Chronos + Tryhard/Fractured if you are confident with bar control and want to squeeze the most out of the passive on hard fish.​

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Makena Song

Makena is a writer and digital artist with a love for fiction and storytelling. Video games are her go-to way of experiencing stories, and she's been hooked on them since she was a kid. She enjoys all kinds of games, from interactive pick-your-path adventures to turn-based RPGs and fast-paced team shooters. Always curious, Makena loves experimenting with new strategies and techniques to make the gaming experience more fun for herself and others.

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