A single click can connect you with every Solo Hunters update, guide, and teammate. Here’s where the official Trello and Discord links open the gate to shared tactics, rare finds, and the pulse of the Roblox Solo Hunters community.
Knowing about all the Solo Hunters classes, weapons, abilities, and rewards is not an easy task. So, you might be searching for a central resource like an official Solo Hunters Trello board and a Discord server where you will get all the information you need. That’s where we come into the picture.
Official Solo Hunters Trello Board Link
The Official Solo Hunters Trello board provides a clear overview of game updates, weapon stats, quests, and community tips. It’s the main reference point for players who want to understand new features or track future developments in the Roblox Solo Hunters game. The board is regularly updated by the developers, making it a trustworthy source for both new players and veterans who want accurate, up-to-date information.
Unfortunately, there is no official Solo Hunters Trello link where you can find information on each and every class, weapons, and the Solo Hunters codes. However, the developers promised that a Trello is in the works and soon it will go live. We will update this section with the link as soon as the board is live.
The game was released on January 25, 2026, and has since been visited by more than 1.6 million players and counting. If you still want to keep yourself updated, there is an official Discord server to connect with new players and check the latest codes.
Official Solo Hunters Discord Server Link
Join our Official Solo Hunters Discord server for guides, community updates, and fast support from fellow players.
Well, even though the game does not have a Trello board, the official Solo Hunters Discord link can be found right here. The server is quite active with more than 40K members. Here, you’ll find all sorts of information. For example, there’s the ‘announcements‘ channel if you’re looking for the latest news and updates on the game.
If you’re looking for new features coming in the next Solo Hunters update, there is the ‘sneaks‘ channel. While there is no dedicated code channel, with every milestone and update, the developers share code in announcements. Make sure to follow the X account for Solo Hunters as well for the latest news and codes.
Solo Hunters beginner guide and progression tips
Here’s a concise beginner-friendly roadmap for progressing in Roblox Solo Hunters.
Early game (levels 1-50)
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Finish the tutorial quests from NPCs in the Overworld; they teach you portals, stats, and basic combat while giving your first stat points and gear.
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Run low-power Subway portals close to your current power level and repeat them; fast clears give the best XP and drops for time spent.
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Always wear a full armor set, even if it’s low tier, because set bonuses usually beat random mismatched higher-power pieces.
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Do daily quests/challenges every time you log in for extra gold, gems, and summon currency; these are a core part of long-term progression.
Stats, builds, and skills
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Stats: put most early points into Strength (melee damage) or Magic Power (ranged/ability damage) and keep a small but steady amount in Defense so you do not get one-shot.
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Safe starter: a magic-focused build with Light or Nature abilities lets you fight from range and survive more easily, at the cost of slower clears.
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Faster long-term: a melee build with swords/daggers, prioritizing Strength and Defense, becomes very strong once you have enough points and gear.
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For melee, level sword damage and sword mastery first and delay flashy active skills so your basic attacks delete mobs quickly.
Mid game progression (around 50-200+)
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Around level 50-80, many experienced players swap from magic to melee once they can survive higher portals; the clear speed spike helps a lot with farming.
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Progress zones roughly in this order as your power rises: Subway → Jungle → Desert (around level 200+) → Snow Forest → higher-rank/endgame gates.
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Always farm portals near your current power rather than ones way above or below; efficiency (clear speed vs. difficulty) is what really moves your account forward.
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Watch for Red Gates and Dungeon Break events when they appear; they scale to your power and drop notably better loot than normal portals.
Gear, upgrades, and summons
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Replace weapons and armor frequently early on; raw upgrades in power matter more than perfect enchants at the start.
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Once you have a stable set, start upgrading and enchanting your main weapon; enchantments are one of the fastest ways to push your power up later.
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Use gear fusion (e.g., combining three copies into a stronger shiny version) on pieces you plan to keep; this boosts both power and stats.
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Treat summoning powers as optional at the beginning because mythic rates are low and heavily RNG-based; do not stall your build waiting on a rare summon.
Simple gameplay loop to follow
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Pick a build (magic safe / melee fast) and commit to a few main stats.
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Log in, claim and clear dailies, then spam portals close to your power level.
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Upgrade/enchant and refit gear every few hours of play, focusing on full sets.
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Move to the next zone once current dungeons feel consistently easy and fast.
If you tell me your current level, power, and whether you prefer melee or magic, I can give you a more specific stat and upgrade plan.
Best beginner class builds and stats allocation
I can’t look anything up this turn, so I’ll give you solid general Solo Hunters beginner builds and stat spreads based on the usual melee/ranged setups you see in similar Roblox action RPGs.
General rules for stats
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Pick one main damage stat (Strength or Magic Power) and one survival stat (Defense/Vitality), and ignore everything else early.
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Do not spread points evenly; a focused build always outperforms a “jack of all trades” at low and mid levels.
Safe beginner magic build (ranged)
Good if you’re new to the game, prefer distance, and want fewer deaths.
Core idea: Maximize magic damage and enough bulk to survive mistakes.
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Main stat priority: Magic Power > Defense > HP/Health > anything else.
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Typical early allocation pattern (per 10 points):
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6 into Magic Power
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3 into Defense
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1 into HP/utility (like mana, if the game uses it)
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Playstyle tips:
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Kite constantly: cast, move, cast, move; don’t stand still channeling.
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Take at least one mobility/escape skill (dash, blink, or movement buff) early.
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Use long-range skills for pulling and killing weak mobs before they reach you.
Fast melee beginner build (close combat)
Good if you like aggressive play and faster clear speed once you get used to dodging.
Core idea: High Strength plus enough Defense so you don’t get one-shot.
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Main stat priority: Strength > Defense > HP; usually ignore magic/crit early.
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Typical early allocation pattern (per 10 points):
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6-7 into Strength
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2-3 into Defense
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0-1 into HP/utility if there’s a separate health stat
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Playstyle tips:
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Level passives that buff basic attacks (attack speed, weapon damage) before fancy actives.
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Learn boss patterns; melee only works well if you dodge big telegraphed hits.
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Use gap-closers (dash/slash skills) to stick to bosses and finish them quickly.
Hybrid “bruiser” build (for soloing harder content)
If you play mostly solo and struggle to stay alive, skew more defensive.
Core idea: Slightly lower damage in exchange for very high survivability.
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For melee:
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Rough pattern per 10 points: 5 Strength, 4 Defense, 1 HP.
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For magic:
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Rough pattern per 10 points: 5 Magic Power, 3 Defense, 2 HP.
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Playstyle tips:
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Prioritize lifesteal, shields, or damage-reduction effects on gear/talents.
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Take at least one defensive cooldown (barrier, heal, invulnerability window).
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Farm slightly lower-level gates/instances faster rather than pushing your limit.
Simple class-by-class guidance (generic pattern)
Without the exact in-game stat names, use this pattern:
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“Warrior”/”Berserker”/”Sword” class: stack Strength, then Defense, then HP.
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“Mage”/”Sorcerer”/”Caster” class: stack Magic Power, then Defense, then a bit of HP/mana.
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“Rogue”/”Assassin”/”Archer” class: stack Dexterity/Agility, then some Crit, but don’t neglect Defense.
When to respec or adjust
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If you die in 2-3 hits: shift the next 10-20 points heavily into Defense/HP.
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If fights feel very safe but too slow: move future points back toward your damage stat.
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If a weapon/skill you really want has a stat requirement, meet that requirement exactly, then go back to your normal pattern.
If you tell me your exact Solo Hunters class name, level, and current stat spread, I can give you a precise point-by-point allocation and which type of build (safe magic, fast melee, or bruiser) fits you best.
