Racket Rivals Tier List pulls back the curtain on December 2025’s most deadly combos, where spirits collide and awakenings redefine power.
There are various Spirits, Awakenings, and Rackets to choose from in Racket Rivals. However, some of them shine brighter than the others. We have ranked all of them based on their utility and value so that you can pick the one that suits your game style. Check out our Racket Rivals tier list to find which spirits, awakenings, or rackets suit you the most.
Racket Rivals Spirits and Awakening Tier List
This tier list ranks Spirits and their Awakening abilities in Racket Rivals based on December 2025 meta performance across PvP matches and tournaments. S-tier options like Blaze Spirit and Thunder Awakening dominate with unmatched damage output and crowd control, while A-tier picks such as Frost Echo provide reliable utility for sustained rallies. B-tier Spirits hold value in niche team comps, but C and D tiers lag in speed and synergy, making them viable only for beginners or casual play. Prioritize upgrades on higher ranks to maximize win rates against top opponents.
Here are the best Spirits and Awakenings that you can get in Racket Rivals. The higher-tier ones are recommended for players to get, as they can significantly boost their gameplay. Our Racket Rivals tier list also mentions why you should pick them:
| Tier | Spirit | Awakening |
|---|---|---|
| S | Jin, Gazo, Gomu | Captain Salute |
| A | Kyoki, Hinari | Ground Slam, Wall Portals |
| B | Senshu | Curve Shot |
| C | Gojin | Aim Bot |
Spirits and Awakenings can be obtained from the respective NPC by using Spins and rolling for Spirits and Awakenings. We recommend using Racket Rivals codes, as they provide free Lucky spins, giving you a kick start in the game.
S Tier Spirits and Awakening
The Spirits and Awakenings in this tier are currently the top meta, and using them will be your best option for winning almost every game.
| Spirits and Awakenings | Description |
|---|---|
| Gomu (Spirit) | Can freeze the ball anywhere. This allows you to stop the unreachable balls and difficult-to-block shots from enemies. |
| Jin (Spirit) | Can pull the ball towards you, allowing you to line up and shoot effectively. |
| Gazo (Spirit) | Can slow down time for a short duration, allowing you to position yourself for better defense and offense |
| Captain Salute (Awakening) | Places down a flag on your court, buffing the movement speed of your entire team. |
A Tier Spirits and Awakening
The Spirits and Awakenings here can be a solid option for you if you lack any of the S-tier ones. Although they might not provide the same value as the previous ones, these are still viable and can be used to win a lot of matches.
| Spirits and Awakenings | Description |
|---|---|
| Kyoki (Spirit) | Throws a smoky orb towards your enemies, causing a blinding effect when hit. |
| Hinari (Spirit) | Can apply fire to the ball. Enemies cannot touch or throw the ball unless they put out the fire. This can be very useful if the enemy set is on cooldown, giving you free points. |
| Ground Slam (Awakening) | Summon rocks on the enemy court to slow them down |
| Wall Portals (Awakening) | Walls that can act as portals, sending the ball to the enemy team’s court. |
B Tier Spirits and Awakening
B-Tier Spirits and Awakenings are not the best nor the worst. They are currently out of the meta, but with sufficient skill and game knowledge, you can still make them work.
| Spirits and Awakenings | Description |
|---|---|
| Senshu (Spirit) | Places an AOE sphere zone that automatically repels any balls that hit it. |
| Curveshot (Awakening) | It can be used to curve the direction of the ball. |
C Tier Spirits and Awakening
C-Tier Spirits and Awakenings are not recommended unless you don’t have any other option to choose from. They are not relevant anymore, not until the devs decide to buff them.
| Spirits and Awakenings | Description |
|---|---|
| Gojin (Spirit) | You can be invisible and run faster. This is a decent choice in 1v1, but terrible in 2v2 and 3v3 games. |
| Aimbot (Awakening) | Sends the ball to the best possible side of the enemy court with no defenders. |
Racket Rivals Rackets Tier List
Racket Rivals rackets sort into S, A, B, C, and D tiers based on damage output, speed, and combo potential in December 2025 matches. S-tier options like Void Breaker and Plasma Surge dominate leaderboards with unmatched burst and sustain. A-tier picks such as Thunderstrike hold strong in most lineups. Lower tiers suit beginners or niche builds, but upgrading pays off fast against skilled opponents. Pair them with top spirits for peak performance.
Each Racket has 7 stats (Movement, Dash, Jump, Power, Speed, Reach, Spin) that determine its overall quality. The rarer the Racket, the better the stats are. Likewise, the Rackets with lower rarity have lower stats, and they end up not performing well compared to the higher-tier ones. Here is the Racket Rivals tier list for the best rackets:
| Tier | Rackets |
|---|---|
| S | Infernis Smash, Soul Smash, Divine Spin, Dragon’s Breath, Fire Spin |
| A | Arcana Edge, Saber Spin, Shadow I |
| B | Crystal Edge, Danger String, Violet Strike |
| C | Nova Core, Plasma Flex |
| D | Pink Whirl, Vanta Edge, Glide Pro |
S Tier Rackets
S-Tier Rackets are of high rarity, but they have very high stats compared to the other tier Rackets. They are the best ones in the game and will give you a solid advantage in the match.
| Racket | Rarity | Stats |
|---|---|---|
| Infernis Smash | Mythical | Movement: 2 (caps at 3) Dash: 4 (caps at 5) Jump: 5 (caps at 7) Power: 6 (caps at 8) Speed: 3 (caps at 5) Reach: 1 Spin: 1 (caps at 3) |
| Soul Smash | Divine | Movement: 5 Dash: 6 (caps at 10) Jump: 4 (caps at 6) Power: 6 (caps at 10) Speed: 2 Reach: 3 Spin: 2 |
| Divine Spin | Divine, Limited | Movement: 3 (caps at 4) Dash: 5 Jump: 5 (caps at 9) Power: 4 Speed: 3 (caps at 4) Reach: 3 (caps at 4) Spin: 5 (caps at 9) |
| Dragon’s Breath | Divine | Movement: 2 (caps at 3) Dash: 5 (caps at 8) Jump: 4 Power: 3 Speed: 6 (caps at 10) Reach: 4 (caps at 5) Spin: 2 (caps at 5) |
| Fire Spin | Legendary | Movement: 3 (caps at 6) Dash: 3 (caps at 4) Jump: 2 (caps at 3) Power: 4 (caps at 7) Speed: 4 Reach: 2 Spin: 2 (caps at 4) |
A Tier Rackets
A-Tier Rackets are a really good option if you do not have any S-tier Rackets.
| Racket | Rarity | Stats |
|---|---|---|
| Arcana Edge | Legendary | Movement: 4 (caps at 6) Dash: 3 (caps at 6) Jump: 4 (caps at 5) Power: 1 Speed: 4 (caps at 6) Reach: 4 (caps at 6) |
| Saber Spin | Mythical | Movement: 4 (caps at 6) Dash: 4 (caps at 9) Jump: 3 (caps at 4) Power: 1 Speed: 3 Reach: 3 (caps at 5) |
| Shadow I | Legendary, Limited | Movement: 4 (caps at 7) Dash: 3 (caps at 7) Jump: 4 (caps at 5) Power: 3 (caps at 4) Speed: 2 Reach: 4 (caps at 5) |
B Tier Rackets
B-Tier Rackets are average with decent stats. They are not the best, but not the worst.
| Racket | Rarity | Stats |
|---|---|---|
| Crystal Edge | Legendary | Movement: 3 Dash: 4 (caps at 7) Jump: 4 (caps at 6) Power: 3 (caps at 5) Speed: 3 (caps at 6) Reach: 3 |
| Danger String | Rare | Movement: 3 (caps at 4) Dash: 2 (caps at 4) Jump: 3 (caps at 4) Power: 6 (caps at 7) Speed: 1 (caps at 4) Reach: 3 (caps at 5) |
| Violet Strike | Rare | Movement: 2 (caps at 5) Dash: 2 (caps at 5) Jump: 3 (caps at 4) Power: 4 (caps at 5) Speed: 3 (caps at 4) Reach: 4 (caps at 5) |
C Tier Rackets
These are weaker Rackets than the previous tiers. They might work during the early game, but they are not that great in the long run.
| Racket | Rarity | Description |
|---|---|---|
| Nova Core | Rare | Movement: 6 Dash: 2 (caps at 4) Jump: 4 (caps at 6) Power: 1 (caps at 3) Speed: 1 (caps at 3) Reach: 4 (caps at 6 |
| Plasma Flex | Rare | Movement: 6 Dash: 2 (caps at 4) Jump: 4 (caps at 6) Power: 1 (caps at 3) Speed: 1 (caps at 3) Reach: 4 (caps at 6) |
D Tier Rackets
Lastly, D-Tier Rackets are the worst, with very low stats, and aren’t even worth using.
| Racket | Rarity | Description |
|---|---|---|
| Pink Whirl | Common | Movement: 3 (caps at 5) Dash: 3 (caps at 5) Jump: 3 (caps at 4) Power: 3 (caps at 4) Speed: 3 (caps at 4) Reach: 2 (caps at 4) |
| Vanta Edge | Common | Movement: 3 (caps at 4) Dash: 3 (caps at 4) Jump: 2 (caps at 4) Power: 3 (caps at 4) Speed: 2 (caps at 5) Reach: 3 (caps at 5) |
| Glide Pro | Common | Movement: 2 (caps at 5) Dash: 2 (caps at 4) Jump: 3 (caps at 4) Power: 3 (caps at 4) Speed: 3 (caps at 4) Reach: 3 (caps at 5) |
Which rackets are best for 1v1 matches right now
Divinity Hunter stands out as the top racket for 1v1 matches in Racket Rivals right now due to its max power (10), high movement (7), dash (6), and reach (7) at level 3, enabling dominant spikes and control. Soul Smash excels for raw spiking power, making it ideal for aggressive 1v1 plays where quick kills matter most.
Other Strong Options
Dragon’s Breath offers superior speed and dash for chasing balls and countering, prioritizing mobility over peak power in solo duels. Infernis Smash provides a solid free-to-play alternative with strong power and jumps, performing well in high-level 1v1s despite not reaching S-tier peaks. Winged Shadow and Night King round out competitive picks for balanced offense and defense in 1v1 scenarios.
Which rackets excel for solo 1v1 spike builds
Soul Smash and Dragon’s Breath excel for solo 1v1 spike builds in Racket Rivals due to their top-tier power, dash length, speed, and jump height, enabling self-sets and devastating spikes. Divinity Hunter follows closely with max power (10), high reach (7), and movement (7), offering reliable control for aggressive solo play.
Key Strengths
Soul Smash leads S+ tier for combining elite power with solid dashes, ideal for quick kills despite slightly lower raw speed. Dragon’s Breath prioritizes extreme speed and fast serves/spikes for aces, trading minor power for tempo dominance in 1v1s. Infernis Smash serves as the best free-to-play spike option with near-Soul Smash power and excellent jumps.